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Barbarian with dino pets
Barbarian with dino pets











barbarian with dino pets

Sixth homebrew a Barbarian Path to include a pet.

barbarian with dino pets

Suboptimal, but he gets his pet.įourth tell him to take the Magic Initiate (Druid) feat and take the Animal Friendship spell as his 1st level pick.įifth give him a baseline wolf as an NPC pet. Third option tell him to multiclass with Ranger. The Barbarian Class is reserved for the warriors of the tribe. The next option is to tell him that yes, Barbarian tribes often keep wolf attack dogs, but their handlers have the Ranger Class, not Barbarian. That's the easiest, if least satisfactory approach GM's should say yes when they can. Tell him that no, Barbarians don't in fact keep wolves as attack dogs. The barbarian player still insists barbarians commonly keep pets as attacking beasts. For the cool factor.I just didn't want to make him overshadow actual ranger beastmasters (the party has one), so I reduced the HP gain and Prof gain of the pet. In other words doesn't mechanically contribute to combat, even if he's technically involved in it. IMO he's best off just raising it as an NPC companion that doesn't have any mechanical side to it. Neither the mount nor Barb would be taking any damage worth noting down. Combine his ridiculous AC, Rage Resistances, and Mounted Combatant and they would be a really tough team to beat. For the cool factor.He could be going with a Dex-based Sword and Boarder. So basically, he's blowing a subclass for a set of features he'll almost never use. Especially if feats are in the game, since any Barb in a feat game will want to take GWM as soon as they can. Half that won't be.īesides, unlike a ranger, there's almost no chance the wolf will do comparable damage to the Barbarian just doing his normal thing and reckless attacking with a greataxe. 4/level is a bit survivable with lots of barding and sniping around the edges of combat. 30s CD.As a subclass replacement it's probably too weak to give the companion 2 HP / Barb level. Lil Betsy Projectile : Fires a bolt dealing 2500% magical Hero Damage and reducing enemy damage by 50% for 8s. Plague Claw : Calls forth a claw dealing 650% magical Hero Damage, increasing x1.5 per hit. Ghost Wail : Haunt enemies, increasing damage taken by 100% for 5s. Unified Defense : Shields for 6 sec, reflecting 750% water damage and dealing 400% water Hero Damage per second. Maelstorm : A maelstorm reduces speed and attacks by 40% and deals 220% Hero Damage per second for 8s. Thunderstorm : Creates a thunderstorm dealing 750% storm Hero Damage per second for 3s. This effect is only cosmetic.įield of Swords : Create a field of swords dealing 130% physical Hero Damage per second for 15s. In addition, Premium pets and Itsy-Betsy change form upon evolving to Veteran and Elder. Increasing tiers of Vials and Gold are required for each evolution as follows: Affection is gained by being present when defeating a wave.Ī pet will start off as a Hatchling but can be evolved at set levels that increases their base stats and gives them Pet Abilities. Affection - Your pet gains affection in battle alongside your Hero.Power - Feeding your pet, Pet Food, which can be bought from the Petrinarian or looted from enemies.Pets can become stronger by levelling them up in two ways:

barbarian with dino pets

Empower Stats - Starts off as and gains +5 per Affection level.Unlike the other two stats, the lower number is better. Pet Attack Rate - How often a pet attacks per X seconds.Premium pets have different values depending on their rarity. Pet Attack Damage - All pets have different attack values that go up by an amount depending on the pet.Pets have 3 variable stats that roll between two numbers as : Terror Dragolich - Legendary Blighted Dragon - Legendary













Barbarian with dino pets